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- Avalon Hill's Diplomacy
4 / 5 - 2 votes
Description of Avalon Hill's Diplomacy Windows
1999, the year Avalon Hill's Diplomacy was released on Windows. Made by Meyer Glass Interactive Ltd. and published by Hasbro Interactive, Inc., this strategy game is available for free on this page.
Diplomacy Game Machines
From 'The The Avalon Hill Game Co General Index and Company History, 1952-1980'. Diplomacy (1976) Previously published stock sold in Avalon Hill packaging Designed by Allan Calhamer. DIPLOMACY was purchased outright from Games Research, Inc.—a one game company run on a part-time basis. DIPLOMACY had been around for many years and had become a separate part of the hobby altogether. Amby logged on at 7 am that day to play in one of the Minnesota Diplomacy Club's Discord/Backstabbr games. He played in game two as Russia and channeled his inner Melissa Call. (7 mins) Amby said it went well until the mid-game. He was part of a 5 way draw which was based on a sum of scores system (9 mins 30 secs). Feb 15, 2020 A turn-based strategy game, or TBS, is a type of video game involving two or more sides that take turns completing their actions. These games come in many variations, but the term itself is often used synonymously with the strategic wargame genre. That said, all types of turn-based games that involve strategy are technically part of the TBS niche.
Captures and Snapshots
Comments and reviews
John2019-04-02-2 points
I have the original game on a CD. Is there any way for the game to run on Windows 10?
Capt. Obvious2018-06-302 points
Possibly one of the greatest board games ever. highly underplayed and unappreciated; with many people playing more simplistic games such as RISK.
This game is best played against other players, with the greatest enjoyment from the max of 6. All games eventually boil down to 2 players so even a head to head game can be enjoyable in a strategic sense, with a unique resolution system for conflicts. This is the simple aspect of the game. One has armies represented by a single cube, and navies, represented by a single rectangle. Only one army or navy can occupy a zone at a time, and battles are resolved by strength of supporting units.
eg. I have an army in Edinburgh and wish to capture enemy occupied Wales. My single unit cannot capture as there is a 1:1 ratio of strengh, and get pushed back (if possible) to my starting position. However if I support my Edinburgh army with an army positioned in Liverpool the ratio becomes 2:1 in my favor, and my army moves in, removing the enemy army from the board, or pushing him to an adjacent territory. I then receive additional armies at the end of the turn depending on the number of territories I still hold, thus expanding my military. As I said: simple. It is interesting in the aspect that all orders are issued by players in secret at the beginning of the round and resolved at the same time. You really have to be able to analyze the board and predict what other players will try to do in order to make any progress at all. Simple mechanic, with complex strategies. Most excellent.
However where this game really shines is the diplomacy aspect. Alliances can be formed in secret or in the open, and involve supporting each other's units or strategies in the upcoming round(s). ie. I support your fleet in the North Sea vs. Germany if you support my army in Sevastopol vs. Russia. But since conflict resolution occurs at the end of the orders phase, you never know if your 'ally' kept their word or not. The key to winning is to betray your ally at key moments. Hence, Diplomacy.
I have played the computer version of this game and it is reasonably playable single player as the AI doesn't need to be very sophisticated to be competitive, but is definitely best vs. actual players. If I remember correctly it does have a play by email option if you have strategic minded gamer friends.
This game is best played against other players, with the greatest enjoyment from the max of 6. All games eventually boil down to 2 players so even a head to head game can be enjoyable in a strategic sense, with a unique resolution system for conflicts. This is the simple aspect of the game. One has armies represented by a single cube, and navies, represented by a single rectangle. Only one army or navy can occupy a zone at a time, and battles are resolved by strength of supporting units.
eg. I have an army in Edinburgh and wish to capture enemy occupied Wales. My single unit cannot capture as there is a 1:1 ratio of strengh, and get pushed back (if possible) to my starting position. However if I support my Edinburgh army with an army positioned in Liverpool the ratio becomes 2:1 in my favor, and my army moves in, removing the enemy army from the board, or pushing him to an adjacent territory. I then receive additional armies at the end of the turn depending on the number of territories I still hold, thus expanding my military. As I said: simple. It is interesting in the aspect that all orders are issued by players in secret at the beginning of the round and resolved at the same time. You really have to be able to analyze the board and predict what other players will try to do in order to make any progress at all. Simple mechanic, with complex strategies. Most excellent.
However where this game really shines is the diplomacy aspect. Alliances can be formed in secret or in the open, and involve supporting each other's units or strategies in the upcoming round(s). ie. I support your fleet in the North Sea vs. Germany if you support my army in Sevastopol vs. Russia. But since conflict resolution occurs at the end of the orders phase, you never know if your 'ally' kept their word or not. The key to winning is to betray your ally at key moments. Hence, Diplomacy.
I have played the computer version of this game and it is reasonably playable single player as the AI doesn't need to be very sophisticated to be competitive, but is definitely best vs. actual players. If I remember correctly it does have a play by email option if you have strategic minded gamer friends.
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Various files to help you run Avalon Hill's Diplomacy, apply patches, fixes, maps or miscellaneous utilities.
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Getting started and want some experienced advice? Join a Mentor game.
Try interesting variants on the classic rules? Get a Premium Membership.
Talk about games, strategy and more on our discussion boards.
Totally stuck? Email a Moderator
'Luck plays no part in Diplomacy. Cunning and cleverness honesty and perfectly-timed betrayal are the tools needed to outwit your fellow players. The most skillful negotiator will climb to victory over the backs of both enemies and friends. Who do you trust?'
-- Avalon Hill
-- Avalon Hill
![Diplomacy Diplomacy](https://i.ebayimg.com/images/g/jPEAAOSwfhVeHSLE/s-l300.jpg)
It's a multiplayer, web based implementation of the turn based strategy game Diplomacy by Avalon Hill, in whichyou have to try and conquer Europe. To win you have to be strategic and diplomatic, making deals and allianceswith other players, and stabbing them in the back when it suits you best.
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